On a purely selfish level, it's more about game design. "What I wanted to get back to was a method of making games that really focused in on game design" - Sid Meier Now that you're getting some games out there that don't have long development cycles, what does this mean for you as a creator? Does it feel good now to be creating more things that we're getting to play? And does this structure let you do that more than you were able to before? But with a smaller team we can take on some maybe a little more adventurous topics. So gameplay is key for us, and that's what we focus on a lot. So we're trying to take advantage of that as well. Making two games at the same time, there's a lot of synergies and efficiences that we can recognize. Also, in this case, we're partnering with Beyond Earth and leveraging some of the ideas that they have and building on them. The idea is to have a little more flexibility and freedom perhaps try out some ideas that might be hard to get approved with a large team but with a smaller team might be able to take a few more chances and try some newer things. Sid Meier: We have a team that's a bit smaller than some of our other projects. GameSpot: What's the circumstance you're working in right now and how is that affecting output? For more on Starships, check out GameSpot's previous coverage, including the first details about the game and another interview with Meier about the genesis of the project. Sid meiers starships on cd full#You can read our full interview with Meier below. Meier also talks about why games like Civilization and XCOM are becoming more and more rare, how digital distribution has changed gaming, why he thinks the industry is facing some level of "conservatism," and why he's not likely to make an Early Access-style game anytime soon (Hint: it has to do with dinosaurs). He talks about wearing numerous development hats (programmer, designer, etc.) and the benefits (and challenges, too) of working under conditions that allow him to rapidly prototype ideas and iterate on them. We caught up with Meier recently, and picked his brain about the new studio structure. Instead, Meier and his team are using the new studio make-up to build potentially riskier projects that might not otherwise get greenlit. The announcement of the game doesn't mean Firaxis is shifting away from big-budget, large-scale projects like Civilization and XCOM. The veteran Civilization designer this week announced his latest project, Sid Meier's Starships, which he's making with a small team at Firaxis Games in Maryland. By clicking 'enter', you agree to GameSpot's
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